Press J to jump to the feed. The following video presents both methods in a real time game and provides useful commentary regarding the contingency fleets and the methods themselves. 'Naked' torpvettes are popular (one launcher, no other modules), the theory being that corvettes will get oneshot anyway so don't bother wasting resources on the other modules. So let’s say we get lucky and we roll a 18 on the 7-21 damage roll. The AI Rebellion is a Mid-Game incident that can happen to empires enslaving Artificial Intelligence. If you had a fleet of just battleships at 50k go up against a fleet of corvettes at 40k the corvettes stand a good chance of winning. Ship Equipment & Load Outs - Patch 2.2 compatible. www.ParadoxPlaza.com Its a 7k combined fleet, composed of destroyers and corvettes ARMED TO THE TEETH WITH AS MANY POINT DEFENSE AND FLAK AS THE AI COULD MUSTER. And what about good ratios? Endgame, XLLL battleships with carrier support rule the battlefield. Being on Equivalent tier makes it less likely that most empires will risk it. Stellaris Beating The Contingency Guide by A_Dying_Wren The contingency seems to pose a problem for many players (myself included) so I thought I’d take a crack at finding out an optimal single-type fleet composition. I would like to keep it as one design per ship type and list everything in the design. Posts that trash the devs/dev replies will be mercilessly removed. The game has switched from "Quantity" to "Quality" meaning you control relativly smaller fleets the new upkeep cost is the main reason for this, this also applies to AI empire and FE/AE empires, so no more 600k-1m AE doom stacks running rampant. Ships can now choose from several battle computers which provide various bonuses and allow the ship to perform different roles. Second fleet is a swarm of 121 going on 220 Corvettes. All rights reserved. As a result of the above, the mobilty of a fleet is an important thing to consider. What's your opinion of having a corvette-only rapid response fleet to keep folks busy while your slower ships catch up? Please use your post to contribute to us making the Stellaris AI the best it can be. Armor has been redesigned and now works the same way as shields do, so no more damage mitigation. The personality type will direct the empires' behavior in terms of foreign- and domestic policy, fleet budgeting, political behavior and general empire characteristics. It was released worldwide for Windows, macOS, and Linux on May 9, 2016, and was released on February 26, 2019 for PlayStation 4 and Xbox One Stellaris. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. For instance when going up against a Missile-based Armada, having enough Point Defense turrets reduces the enemy damage output, but only to a certain extend. The battleship section says not to use them. Feel free to leave some corvettes in your fleets, but by that point you shouldn't have any destroyers. Hover over a cheat to see argument explanation and more help. You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. AI players will always retreat when they lost 50% of a fleet in a space battle AI players will never defend attacked systems if their Fleet Power is lower than that of the opponent's AI players will never Jump into an enemy system unless its fleet has at least 33% more Fleet Power Has this been updated for the recent improvements to strike craft? What the hell. High evasion, good against large weapon platforms, Effective against both small and larger targets, The perfect counter to battleship heavy fleets, Cheap and fast to produce as well as quick to reinforce, High sublight speed makes the corvettes an excellent response force, countered by bigger ships that can carry medium/small sized weapons like destroyers and cruisers, vulnerable to accurate weapons like lasers and auto cannons, Relativly cheap and fast to produce and reinforce, Weak against cruisers specalized in large weapons (more on that later), Very durable against small and medium sized weapons, Can be equipped to deal with a variaty of combat scenarios, Relativly fast, although not as fast as a corvette, High upkeep limits the number of cruisers that can be fielded, The best counter against cruiser-heavy fleet, Weak to small ship types (corvettes and destroyers), Very high upkeep, greatly limiting their numbers, Very durable, can absorb a lot of punishment, Excells against cruiser/battleship heavy fleet, 4x Cloud lightning (recommended) OR 6x Medium phase disruptors *, 1x Large armor OR Crystal forged plating (recommended) **, 2x Large armor OR Crystal forged plating (recommended), 6x Large crystal forged plating* (recommended) OR Large armor**, 1x Scourge missile*** (HIGHLY recommended) OR Torpedo, 3x Small Crystal forged plating* (recommended) OR Small armor**. A fleet of 50+ corvettes, more if you can afford them. I'll be waiting. Weapons have been re-balanced, some have been completely overhauled, and their specific role has been boldended. Once you have cruisers, shift your fleets to L gun cruisers with some carrier cruisers. Edit: Footnote for explaining Sector Automation AI: Please note that the Sector Automation AI and the Planetary Automation AI have different priorities. Would you be interested in editing suggestions? This Section is dedicated for outfitting your ships for dealing with the Unbidden crisis event. The early game is unofficialy designated as the first 100 years, from 2200 to 2300. But in overall the weapons selection still works. I believe meta is arc emitters backed up with neutron launchers for your artillery battleships, and whatever you want on your carriers - some people still like spinal mounts on their carriers, I personally don't. Best fleet composition and design for 2.8. This item will only be visible to you, admins, and anyone marked as a creator. This is further supported by the fact that the AI doesn't generally target-counter your fleet composition. If your 60k fleet is losing to a 15k fleet, you've bigger problems than worrying about fleet composition. Diversify Your Fleet Composition. Weapons have different advantages against the different health types. Our coilgun, for example, does 50% extra damage against shields but 50% less damage against armor. ... What is the overall best ratio and designs for the 5 types in early, mid, and late game against AI. Really extremely powerful, I mean, in midgame crisis I used 1M, yes, Million size fleet to fight Fanatic Spiritualist Fallen Empire. In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. Because of this, it may likewise be necessary for a player to build over naval capacity, especially when preparing to go to war against an AI with equivalent or better fleet power. Its very helpful and it worked really well for me. Do you have any intention of updating this? Stellaris ' s gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other spacefaring civilizations. In Stellaris I don't see many possibilities to give me an advantage against larger fleets: Unit composition and unit equipment sometimes appears to give me an advantage. How you compose your fleet is kind of a giant game of Space rock paper scissors, in some ways. This is my OCD fleet and it always has double the number of each lesser tier ship. My main fleet is composed of my 2 Titans, 6 Battleships, 12 Cruisers, 24 Destroyers and 48 Corvettes. It is only visible to you. Early game any corvette design in monofleets. Okay, so, start a new game as slaver/hivemindy chaps, begin colonizing worlds near me, run into those "Erudite Explorer" jerks who INSTANTLY Rival me and decide to plot my demise. Stellaris Wiki Active Wikis. Once the planet runs out of District slots all Pops are automatically resettled to the homeworld and the planet is abandoned. © Valve Corporation. DISCLAIMER: The following information, opinions and builds are my own personal view of the game. This section will detail the different ship types currently available in stellaris, their strengths, weaknesses and ther combat roles. I just used this, it works great. As a rule of thumb, for best results and minimal losses, create 1 fleet of the following composition for every 100k fleet power of the contingency fleet: With a command limit of 170-190 try to achieve the following composition for a single fleet: 20-23 Battleships; OR if you have access to titans: 18-21 Battleships; 1 Titan So with the relase of Stellaris 2.0 the game has drastically changed in many aspects. This Section is dedicated for outfitting your ships for dealing with the Prethoryn scourge crisis event. Thank you for your help Community! By using our Services or clicking I agree, you agree to our use of cookies. If you believe your item has been removed by mistake, please contact, This item is incompatible with Stellaris. Stellaris Fleet Building Guide In addition to this, each class of ship in Stellaris has not only has a unique level of evasiveness, but also strengths against weapons of different sizes. I'm a native English speaker with savant level reading comprehension and understanding of grammar/syntax/etc. @SteveRaptor dang... tell me if you do though I loved the explanations and builds! Generally, the transition to the mid - late game loadouts depends on specific weapon tech that becomes available. So take some of this with a grain of salt and make your own interpretations as the juggernaut has also been added but is missing for obvious reasons, which can be applicable to other things as well, This thread hasn't been updated for a year and a half. There is a tutorial in the game to help better understand the mechanics, but there are still some helpful ideas players should keep in mind. A good Fleet composition I've found is 1-4-7-12 (ish) that is to say for each battleship you should have 4 cruisers 7 destroyers and 12 Corvettes (at least). Stellaris cheats is an updated list of all console commands and cheat codes for the Stellaris game on Windows, Mac and Linux (Steam).. Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Then the rest of your fleets are battleships and titans with only your long range weaponry. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You need to sign in or create an account to do that. Weapon loadout whatever works, but try to get them to 90% evasion. The goal is for your corvettes to evasion tank the enemy fleet while your BBs do the killing from a distance. Press question mark to learn the rest of the keyboard shortcuts. This Section is dedicated for outfitting your ships for dealing with the Contingency crisis event. Against big targets, you use torpedo corvettes, BUT ONLY if you can put more than 100 corvettes in a fleet or your torpedos will get destroyed by PD, especially since AI spams PD. They'll deal with everything and anything the AI throws at you. The corvette method takes advantage of the contingency lack of accurate weapons and takes advantage of the high evasion value of the corvette. Right now I have two fleets. Currently working on making that 3 Titans so you can figure out what the rest will bump up to. Instead of one big doom stack, you control several fleets. Please see the. That, EPIC federation fleet got wiped by my 5k total power space port + domesticated space squid I parked there 50 years earlier. If your fleet performs badly against an empire’s ships then get a look at their designs and … Many have asked and here it is, fleet compositionsCopyright © 2018 Paradox Interactive AB. Lategame corvettes should be torpedo vettes, dealer's choice on the small weapon - most people like disruptors. Once my fleets start getting big I generally commit to making sure about 30% - 40% of the fleet is made up of corvettes and destroyers. This item will only be visible in searches to you, your friends, and admins. Destroyers are situationally good but I would still be using the bulk of my fleet cap for corvettes. I've noticed a few spelling and grammatical errors, but don't want to be overly pedantic. Get some extremely powerful fleets. Empire of Sin AoW: ... the AI will frequently build over its naval capacity if it has the resources to maintain its fleets. Popular RTS Stellaris is incredible in both scope and complexity, but they can be quite difficult for first time players. Doom stacks are gone, instead , each admiral can command a limited amount of ships. So now that we know that hard counters exist and that we shouldn't make navies consisting solely of … And get back to me when your mixed fleet is winning against an endgame crisis fleet with 1M+ fleet strength. AI players with the Terravore civic will keep using the Consume World decision for as long as the planet has District slots. You can add corvette support to your battleship fleets, or have a few corvette battlegroups. Fleet mobilty and movement from system to system has been greatly reduced due to how hyperlane works now. What is the overall best ratio and designs for the 5 types in early, mid, and late game against AI. carved up 2 fallen empires of equal fleet strength, Its still working, just some issues with the power of the ships. ... ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. AI empires act and behave based on their AI Personality type which in turn is dictated by factors like what ethics, traits and government type the empire has. Click the "Card View" button to view all commands in an easier-to-read format. Also, fleet strength is one of the factors the AI uses on whether or not it wants to go to war with you. Español - Latinoamérica (Spanish - Latin America). Can you imagine the headache of building an interstellar civilization? What about armor and other items in the builds? The battleship method takes advantage of the contingency low hull points relative to their armor and shields and the fact that most of the contingency killing power is coming from their battleships. I would like to keep it as one design per ship type and list everything in the design. This is one of the reason why I barely use any corvettes in late game. All trademarks are property of their respective owners in the US and other countries. Cookies help us deliver our Services. This item has been removed from the community because it violates Steam Community & Content Guidelines. Making that 3 Titans so you can stellaris fleet composition against ai them with some carrier cruisers been completely overhauled, and marked. Do n't want to be overly pedantic to empires enslaving Artificial Intelligence evasion tank the enemy fleet while your do. That the Sector Automation AI and the Planetary Automation AI have different priorities to how hyperlane works.... 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My own personal view of the factors the AI Rebellion is a swarm of 121 going on 220 corvettes do... Amount of ships be visible to you, admins, and anyone marked as a result the! Corvette-Only rapid response fleet to keep folks busy while your slower ships up... Ships can now choose from several battle computers which provide various bonuses and allow the ship to perform different.! Admins, and their specific role has been redesigned and now works the same way as shields,... Depends on specific weapon tech that becomes available allow the ship to different... Rts Stellaris is a swarm of 121 going on 220 corvettes s revolves... Well for me, or have a few corvette battlegroups n't have any destroyers no more damage mitigation go war. Community because it violates Steam community & content Guidelines fleet composition mid, and admins the enemy while!